Home Free games Control is FREE on Epic Games Store

Control is FREE on Epic Games Store

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For the next 24 hours Epic Games is giving away free copies of Control. Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Get Control for free at Epic Games Store until 5 PM CET Monday, December 27th 2021.

Control is FREE on Epic Games Store


Epic has announced that they will keep the daily free game giveaway throughout 2021, from December 16th to the end of the year – follow us on TwitterFacebook or Steam to get a reminder when each new free game giveaway launches!


ABOUT THE GAME:

A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.

Control has Very Positive reviews on Steam and it will be available for free at Epic Games Store until December 27th 2021. 

Read on to see how to get this free PC game:

HOW TO GET CONTROL FOR FREE:

Just head over to Epic Games Store or navigate to the game in their launcher before December 27th 2021, add the game to your cart and checkout. Simple as that. After that, the game is yours to keep, and play, forever.

Make sure to check in tomorrow for the next Epic Games Store freebies!


Want more free PC games? Follow us on TwitterFacebook or Steam to get a notification of future free game giveaways.

To see what other free games we wrote about, check out the Freebies category.

35 COMMENTS

    • Finally;except the thing that Epic gave us many AAA games,it’s pity people doesn’t have the kindness to credit them.EVERY week we have free games and we act like it’s natural.And it’s not something good,it’s super AAA game.

      • uhh, i was actually talking about the current mystery stuff.. so i guess the speech dont fit right, but anyways, enjoy the free games

      • I mean, their whole business is a mess in my opinion. Epic store is badly designed, many of my games become “unavailable” almost everytime I open the launcher, and they only sell well known indie games and triple AAA games that are mostly average.

        I mean, I have to credit them for giving out one of my favourite games ever, Celeste, but it doesn’t make them a great company. I, myself, wouldn’t really mind if they didn’t give games for free, because from the 196 games I have got for free, I have only played like, 6 of them (with 2 or 3 wanting to play).

        If only Epic cared to fix their store, and made their platform more “gamer” friendly, and started to widen out in their game catalogue, I’d be happy to use it more. However, in my opinion, they are just a poor excuse to rival Steam and GOG with weekly freebies.

        • I agree with you with most of the points, but I think they’re in no hurry. They’re playing the long game. I predict in 10 years time Epic Games will be much more accepted than it is today and it will rival Steam. However, today, Steam is SOOOOO much better in every sense except for how much % of sales they take from the developers.

        • I have to disagree. Valve has been on a downward spiral for the last decade. Ever since they launched Greenlight and Early Access, their store has been getting flooded with piles of shovelware and asset-flips on a daily basis. They had a chance to improve on that when they ended Greenlight and transitioned to Steam Direct, but they instead chose to make it even easier for garbage to flood the platform. The addition of “features” like trading cards only encouraged these bad practices.

          As a result, lots of good games from small developers have gotten lost in the mix, and have to rely on getting into third-rate bundles just to recoup their development costs. You’ll often encounter good games in these bundles that clearly had a lot of effort put into them, but haven’t even managed a hundred user reviews on the platform, implying that they most likely haven’t been profitable for their developers. Having access to a wider array of games can certainly have its benefits, but Steam has arguably not done a good enough job of separating the good from the bad, and I would say their store has been a mess for years as a result.

          Epic’s curated selection of games, on the other hand, is more like what Steam used to be like when it was arguably better. Buying a game on the platform, one can be reasonably sure that it’s going to be at least half-decent. Epic’s lower price cut and other incentives to get developers on-board also makes it a more attractive place to sell games, which is why you see good developers jumping ship from Steam in droves, at least for the initial releases of their games. Valve, meanwhile, has done very little to respond to the competition, hoping to hold onto their larger cut of the profits for as long as they possibly can. And even Steam’s big sales seem to get less impressive every year. That’s partly down to publishers and developers ultimately deciding the prices, but Valve could do more to incentivize larger price cuts.

          And while Steam has certainly added some compelling features over the years, they have also made some less-than-desirable changes to the platform. Among those would be blocking the client from launching on older operating systems, while providing no alternate means of launching one’s game library on those platforms. Want to run an older game on an XP or Vista system, or a release of MacOS from five years ago, perhaps because it doesn’t run properly on newer systems? Well, too bad, since they don’t even allow older, compatible versions of the client from logging in on those platforms. Windows 7 and 8 will likely meet the same fate soon.

          And Valve’s game development side is a shell of its former self. The company has appeared to mostly just care about maximizing profits through the Steam client for the better part of the last decade, leaving their once popular game franchises almost completely neglected. Maybe they have stuff in the works, but people were expecting that years ago, and it hasn’t materialized yet. Aside from a VR title to help push their pricey VR hardware and a failed pay-to-win card game that no one wanted, there’s been more or less nothing from them.

          For a while, Steam was the go-to place for PC gaming, but I think they got too complacent with their position, and now people pretty much need multiple gaming clients installed to get access to all popular releases. Of those other clients, the Epic Game Store is arguably pretty decent. At the very least, I think they have been doing a good job getting people to regularly use their platform and build up a large game library through their giveaways, and that’s a big step toward getting people to buy games there. Sure, they may still lack Steam’s community features and some other things at this time, but most of that can be found elsewhere and isn’t an absolute necessity. As a game store and launcher, they seem to have the core functionality down, even if there’s still plenty of room for improvement.

          • I wasn’t really comparing Steam with Epic, I was comparing the whole business model of theirs. Steam isn’t really a developer friendly marketplace, but it gives great chances to starting video game developers, that don’t have a huge team behind them or millions in their backpockets. Game developers, like Yai Gameworks, have started and have stayed on Steam marketplace to sell their games. This is mostly because of the types of games they release. Pretty much all of the indie games in Epic have had some kind of an success in Steam and that’s why they are on the platform.

            It’s completely true that the catalogue of Steam has become what it is. From Hitler Hentai to other Hentai, it has really stoop low. It’s completely true, that Epic games are at least somewhat half decent, but most of them are the definitions of bland. There are fantastic games out there, but the biggest problem for a basic consumer is the fact there is no rating system. For this reason, your 34 years old neighbour Jack might buy NBA 2K21 out of curiosity for 60 bucks, letting him believe that it’s a great game. Then he most likely doesn’t like it and if he has played it for more than 2 hours, he can’t get a refund. It doesn’t mean that Steam or GOG actually provide useful review ratings for their products, but a basic Jack at least has some sort of a knowledge, that people have liked the game.

            I’m more criticizing the US business model, rather than the Epic business model. The thing that in my opinion just makes Steam a better platform is the more customer friendly business, much more wider catalogue of games and the community function. Both of these companies have the 2 weeks and 2 hours refund policy, which is really customer unfriendly. For that reason, I wouldn’t compare these two companies for their basic ideas, instead I would compare Epic with GOG.

            GOG has a DRM free service, a whole month’s refund policy, a whole gaming community, tons of goodies from buying a game, like soundtracks and making of footage, that are also DRM free. GOG also provides tons of older games, oldest one going as far as 1982. It also has bunch of sales, that go as cheap, if not cheaper, than in other platforms. GOG also provides games that can’t be buyed from anywhere else, like MGS 1-2 and SH4. All the games work in older and newer computers and thanks to the DRM freeness, you don’t even need a damn launcher. Also, GOG isn’t a pinnacle of micro transaction, by which I mean that they don’t sell micro transaction/P2W games. Also, rating system.

            As we can see from these points, GOG is consumer friendly in almost any way possible, it’s for both older and younger gamers, and they have a wider selection of great games, which is probably greater than in any other platform.

            I’m not saying that Epic should be more like Steam, I’m saying Steam and Epic should be more like GOG. But, I still stand on my point, when I say that Epic is poor excuse to rival these companies. Sure, it probably will become a big thing in the future, but they have to get their heads out of the freebies and start to actually improving their business.

          • Your compelling counterpoints nearly have me convinced. >_>

            Or at least they might if you ever post them. Probably not though, since it would likely be hard to make a solid argument that Valve has been doing nearly as much for gamers and developers as they once were. A decade ago, Steam was great, doing their PC gaming platform far better than anyone else, developing top-tier games and a capable game engine, hosting noteworthy seasonal sales, and adding useful features to their client while maintaining good backward compatibility.

            But around the time of the release of games like CS:GO and DOTA 2 a decade ago, they took a turn for the worse. Any game development shifted away from new games and moved toward maximizing profits from micro-transactions and the trading of digital goods within their existing online titles. Games like Half-life and Portal, while hugely popular, cost a lot to develop and were not able to make the same kind of post-sale revenue, so those got quietly dropped. And since the vast majority of Valve’s profits now came from their 30% cut of the sale price of other developer’s games, game development in general got largely eliminated at the company, which had previously been one of the highest-rated PC game developers. They decided, why bother making games when they could just take a third of the sale price of nearly all PC games released by other companies with minimal cost or effort on their part. Everything became about maximizing profits.

            That’s not to say Steam is “bad”, but they’ve been stagnating and arguably getting progressively worse in most areas for years. And over that same time, more competitors have hit the market, in many cases offering better incentives to both gamers and developers alike. But Valve has largely ignored the competition so far, since they know they still hold the majority of the market, and that they still have a large number of users who are unwilling to obtain a game on another platform. I suspect that Valve may improve as they start seeing a sizable portion of their users move elsewhere for many of their gaming purchases though.

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